Eyetracking reveals multiple-category use in induction.
نویسندگان
چکیده
منابع مشابه
Eyetracking reveals multiple-category use in induction.
Category information is used to predict properties of new category members. When categorization is uncertain, people often rely on only one, most likely category to make predictions. Yet studies of perception and action often conclude that people combine multiple sources of information near-optimally. We present a perception-action analog of category-based induction using eye movements as a mea...
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Category information is used to predict unknown properties of category members. Previous research has found that when categorization is uncertain, property predictions do not reflect integration of information across categories as normative principles and Bayesian models would suggest. Rather, people often base their predictions on only the most likely category and disregard information from le...
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An eyetracking version of the classic Shepard, Hovland, and Jenkins (1961) experiment was conducted. Forty years of research has assumed that category learning often involves learning to selectively attend to only those stimulus dimensions useful for classification. We confirmed that participants learned to allocate their attention optimally. We also found that learners tend to fixate all stimu...
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An eyetracking version of the classic Shepard, Hovland and Jenkins (1961) experiment was conducted. Forty years of research has assumed that category learning includes learning how to selectively attend to only those stimulus dimensions useful for classification. We confirmed that participants learned to allocate their attention optimally. We also found that learners tend to fixate all stimulus...
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Games arguably have the most impressive success of any computer-based application and it would be useful to be able to extract some of the successful features of games for use in different application areas. Whilst games are clearly a multi-faceted phenomenon, when talking about games, gamers and reviewers often refer to the immersive experience of the game as being of particular importance. Mo...
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ژورنال
عنوان ژورنال: Journal of Experimental Psychology: Learning, Memory, and Cognition
سال: 2016
ISSN: 1939-1285,0278-7393
DOI: 10.1037/xlm0000222